![]() Battles themselves are fairly simple affairs - particularly through the earlier rounds that require little more effort than persistent taps of the screen.Each fighter’s specific moves are different, but the premise is always the same, with quick taps performing a series of fast light attacks, while swipes of the screen have them unleash more powerful, slower blows. Unfortunately, moving through the game organically does result in your leveled-up earlier cards being more powerful than any of the later ones you acquire, discouraging experimentation with the various character combinations. As fights get harder, however, this initial wealth of rewards slows and you will find yourself waiting for your card’s stamina to recharge - though again impatient players can pay to speed things up.It can prove costly but, for the most part, it is a fair system that allows you play a lot without ever having to pay. You can earn credit at a pretty good rate, with daily challenges online providing a good boost to both character XP and currency. Each of your warriors is represented by a card that you can switch between each campaign battle or online match up.By earning cards through play, or buying them through in-app purchases, you can expand your roster. Taking three wrestlers into each bout, you must battle another team of three to the death. Unable to control it, this opens portals to other realms, turning the WWE's roster into demons, monsters, barbarians, super heroes, and a host of other fantastical beings.And yes, writing that has made feel like a crazy person.The game itself is (very) similar to NetherRealm's other free-to-play beat down simulator Injustice. This magical lamp has been stolen by the Authority, who unwittingly unleashs its power. In perhaps the oddest piece of World Wrestling lore ever seen, Immortals revolves around Bray Wyatt's Dark Lantern.
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